VEX Object Scan, Claw Pick up, Navigation and Drop off
Recommended Classroom Hours: 4-6
Assessments: Available with Teacher PD
Teacher PD Flyer - Digital Technologies Curriculum Links
Why Vex Robotics?
VEX Robotics is the ultimate robotics platform for the 7-10 Digital Technologies Curriculum. VEX has text based coding in the most universal programming language: "C'. It also has a capacity for data management and analysis and finally, VEX has a capacity to use coding and robotics to solve real world problems.
What is this module about?
In the fourth module students apply everything they learned into two advanced tasks, the first of which is to follow a line and pick up cans along the way taking them to the bin at the end of the line. The second is an environment scanner which looks for rubbish (cans) , picks them up and drops them off at the bin.
What are the requirements?
- Students need to have a Windows computer or a virtual Windows app running on a Mac
- Your school needs to purchase one VEX programming KIT per 3 students
What are the student outcomes?
- They will combine line following and distance control to follow the line up to an object
- They will integrate arm functions with line following to pick up rubbish along a road
- They will write a function that scans space
- They will program the robot to locate, drive up to and pick up objects which are placed at random locations
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.