VEX Line Following and Distance Control
Recommended Classroom Hours: 4-6
Assessments: Available with Teacher PD
Teacher PD Flyer - Digital Technologies Curriculum Links
Why Vex Robotics?
VEX Robotics is the ultimate robotics platform for the 7-10 Digital Technologies Curriculum. VEX has text based coding in the most universal programming language: "C'. It also has a capacity for data management and analysis and finally, VEX has a capacity to use coding and robotics to solve real world problems.
What is this module about?
In the third module student learn how to follow lines both using a basic Zig Zag algorithm and a much more advanced proportional algorithm which uses a sensor feedback loop. They also use fedback to create a program which gets the robot to keep constant distance between itself and the nearest object.
What are the requirements?
- Students need to have a Windows computer or a virtual Windows app running on a Mac
- Your school needs to purchase one VEX programming KIT per 3 students
What are the student outcomes?
- They will program the robot with a zig zag line following algorithm
- They will perform advanced proportinal control line following
- They will use feedback to keep distance from objects, this means the robot slows down gradually avoiding braking and falling over
- They will use booleans and touch sensor to activate every program with a push of a button once robot is disconnected from the computer
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.