Tumbleweed Clearing Game
Recommended Classroom Hours: 3-5
Assessments: Available with Teacher PD
Teacher PD Flyer - Digital Technologies Curriculum Links
We were asked by a client school if we could design a game for Year 6 that combined their key topic of the term: 'Desert Plants' with Scratch and the core concepts of the Digital Technologies Curriculum!!
We created a game based on tumbleweeds which are a rapidly growing desert plant that has tufts break off, roll in the wind and spread the seed. Tumbleweeds can grow so rapidly that they can take over suburban neighbourhoods and are often fought off with flame throwers which is a great inspiration for a game!!!
Student Outcomes of this Module:
- Students create a self cloning sprite (Tumbleweed) which copies itself and spreads in random directions
- Students create a flame thrower animations and program collisions with tumbleweeds
- Students create a full game with winning conditions, life and an escalating level of difficulty
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.