Recommended Classroom Hours: 16-22
Assessments: Available with Teacher PD
Module 2: Open Ended Activities
After learning the fundamentals in Module 1, a whole new world of possibilities opens up. Each lesson in this module takes students to the brink of creating a playable game in Scratch and leaves them with a set of improvement suggestions that would take the game to the next level of playability. The idea here is that each student in class can complete a different amount of upgrades and in a different fashion. There is no finishing line and there is an infinite potential for improvement. In a way, this ensures that advanced students don’t sit around and wait for the next lesson (low entry – high ceiling).
Student Outcomes of this Module:
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.