A series of projects with the Arduino Esplora
Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.
StartIntroduction to Esplora (11:26)
StartDrawing Objects and Creating Animations (9:28)
StartUsing a Joystick to Control a Paddle (11:12)
StartCombining Brick Rain and Joystick (7:04)
StartSensing Collisions and Creating Animations (11:12)
StartFinalising the Game: Scoring and Escalating Difficulty (12:47)