Module 3: Advanced Concepts

Module 3: Advanced Concepts

When students arrive to this module they are comfortable with Scratch, and they begin to make a wonderful realisation that an advanced concept is simply 3 or 4 basic concepts put to use together at one time. So some examples of what we do in this module:

  • We take the movement dynamics learned to the next level first introdcuing a ball that bounces around the screen that can be dodged by the character
  • We create clones (these would be objects in Object Oriented Programming) and utilise these clones in a shooting dynamic where the hero can shoot down
  • We create a very fun application with that uses the Scratch camera to sense movement and use a torch or better yet a light sabre to fight Scratch animated sprites.

Your Instructor

Sanjin Dedic
Sanjin Dedic

Sanjin combines his passion for teaching and education with an in-depth understanding of a vast array of technologies. He graduated in 2007 from The Australian National University, majoring in Robotics and Computer Vision. He has a unique ability to adapt various engineering concepts into hands on classroom activities and teach everything from Scratch, Python, Arduino to Raspberry Pi to very young audiences. His role with Techxellent centres around doing this on a larger scale in an easy to follow ‘progression model’ which imbues students with a new mindset required for innovation and analytical thinking. In 2016 his goal is to raise the bar in student engagement with programming and robotics by enabling students to communicate with computers much like they do with their friends— using facial expressions and hand gestures.

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