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Scoring and Winning Conditions

Recommended Classroom Hours: 4-8

Assessments: Available in Course

Teacher PD Flyer - Digital Technologies Curriculum Links


Ever wondered how to build computer games and not known where to start? GameMaker is an easy to use games development platform which streamlines the production of games. Most importantly it is free and runs on both PC and Mac! During this session you will learn how to design, modify and follow simple algorithms and how to relate the concepts of sequence, branching and iteration to GameMaker in the classroom. We will end with a discussion and examples of delivering these coding concepts in a classroom environment.


Student Outcomes:

  • Set up a sprite and object to represent a gem in my game
  • Create an object to display my score in the game.
  • Program the score in my game to increase when the player collides with the gem.
  • Program Game Maker to destroy objects during run time.
  • Explain how score works in Game Maker.
  • Explain the impact of relative on a score calculation.
  • Program an alarm to activate every 10 seconds and execute actions to make the gem move to a random position.
  • Write a question to check the score of the game and end the game if all the gems have been collected.
  • Explain how alarms work in Game Maker in relation to the step event.
  • Explain how the step event works and how it can be used to ask questions from the game.
  • Explain how the Jump to Random action works.


Your Instructor


Nat Bradshaw
Nat Bradshaw

Nat graduated with a Bachelor of Information Systems from The University of Melbourne in 2003 and spent two years working as an International Fellow, teaching programming and database concepts at Ngee Ann Polytechnic, Singapore. Following that, Nat worked as a Solution Consultant for one of Microsoft’s implementation partners in Singapore during which time he qualified as a Microsoft Certified Professional. In 2008 Nat completed a Post Grad Diploma in Teaching from The University of Melbourne and then spent five years working as a teacher of Information Technology and Mathematics at Caroline Chisholm Catholic College. During this time he wrote four Game Maker text books and completed additional coursework towards a Master of Teaching. In 2014 Nat traveled to the Northern Territory and worked as a ICT Coordinator at Centralian Middle School where he taught games programming and robotics


Class Curriculum


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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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