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Core Concepts and Movement Dynamics

Recommended Classroom Hours: 4-8

Assessments: Available in Course

Teacher PD Flyer - Digital Technologies Curriculum Links


Ever wondered how to build computer games and not known where to start? GameMaker is an easy to use games development platform which streamlines the production of games. Most importantly it is free and runs on both PC and Mac! During this session you will learn how to design, modify and follow simple algorithms and how to relate the concepts of sequence, branching and iteration to GameMaker in the classroom. We will end with a discussion and examples of delivering these coding concepts in a classroom environment.


Student Outcomes:

  • Create a wall object for my game.
  • Program my character to stop moving when it collides with the wall.
  • Explain how collisions work in Game Maker.
  • Explain the significance of the solid property.
  • Program my character to move one one wall object at a time.
  • Program a Question with Game Maker.
  • Explain what a Question is and how it can be used to enhance movement in Game Maker.
  • Explain the difference between the Check Grid question.
  • Explain why a speed of 5 pixels per step will not work when the sprites for your game are 32 pixels in width and length


Your Instructor


Nat Bradshaw
Nat Bradshaw

Nat graduated with a Bachelor of Information Systems from The University of Melbourne in 2003 and spent two years working as an International Fellow, teaching programming and database concepts at Ngee Ann Polytechnic, Singapore. Following that, Nat worked as a Solution Consultant for one of Microsoft’s implementation partners in Singapore during which time he qualified as a Microsoft Certified Professional. In 2008 Nat completed a Post Grad Diploma in Teaching from The University of Melbourne and then spent five years working as a teacher of Information Technology and Mathematics at Caroline Chisholm Catholic College. During this time he wrote four Game Maker text books and completed additional coursework towards a Master of Teaching. In 2014 Nat traveled to the Northern Territory and worked as a ICT Coordinator at Centralian Middle School where he taught games programming and robotics


Class Curriculum


  GameMaker Core Concepts
Available in days
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  Core Concepts Teacher Advice
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  Movement Dynamics
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  Movement Dynamics Teacher Advice
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days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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